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Drums

66 Fills

Fills are how a drummer talks. 66 of them at each of four lengths — 2, 3, 4 and 6 beats — plus 66 more in a triplet feel, and 27 rudiments with their stickings. Most fills land a crash on the next downbeat, because a fill that does not land is just noise.

Four ways to see a fill

A grid. A falling-hits highway. Proper percussion notation. And a rotatable 3D kit that lights up where you hit — showing whether it is the tip or the shoulder of the stick, a side-stick or a foot, with a meter for how hard. The sound is a real recorded kit with velocity layers and round-robins, so repeated hits do not sound machine-gunned.

Limits

On machines without WebGL the 3D kit falls back to a schematic kit view — either way you are never left with a blank pane. Mixed-length fill chains read as one stave per fill, in sequence.

Open the drum room

Fills 1–22 are free at every length, no account.

Free tools for drummers: rudiment timer, metronome.